Projects with this topic
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Bmoria is a variant of the roguelike game Moria. Bmoria incorporates features from other modern roguelikes, and attempts to improve fun & gameplay.
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Rogue Fungi is a roguelike deck-building game for smartphones.
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Dungeon Dude is a micro game on a Novation Launchpad.
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This project is in the early stages of developing a roguelike video game in the Godot Engine featuring a time traveler exploring diverse historical and futurstic settings for a corporate research project. The focus is currently on concept development and gameplay design, with future efforts aimed at roguelike features, storytelling and more.
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Moria: a roguelike Dungeon Crawler game | Umoria Source Code | Read-Only mirror of the Github repo
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This Unity project is a roguelike game with a survivor and deckbuilding focus. Currently in development, the game challenges players to survive waves of enemies while utilizing a deck of cards to influence gameplay. The wave system and level progression are already implemented, alongside the core card mechanics, which allow players to strategize and adapt their playstyle as they advance through increasingly difficult levels.
Key Features (Implemented):
Card-based system for abilities and power-ups Wave-based enemy spawning system Level progression mechanicsTechnologies:
Unity engine C# scriptingPlanned Features:
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Tutorials for libtcod with a modern C++ focus along with more structured software engineering principles and best practices.
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Modern C++ tutorials for the libtcod roguelike development library
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ICMoria - C language port of Imoria | Read-Only mirror of the Github repo
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BOSS: Beyond Moria - VMS Pascal source code | Read-Only mirror of the Github repo
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Moria - VMS Pascal source code | Read-Only mirror of the Github repo
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Moria UB - VMS Pascal source code | Read-Only mirror of the Github repo
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Imoria - VMS Pascal source code | Read-Only mirror of the Github repo
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Read and write .xp files of the Grid Sage Games REXPaint ASCII art editor
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Roguelike game made with libGDX for Android, Destkop, and HTML5 in where players have to complete a 50-level depth procedurally generated dungeon.
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