Projects with this topic
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Source of Mana is an early-stage 2D MMORPG developed using the Godot 4 engine, with a robust server architecture built to support seamless multiplayer experiences. The game features 2D pixel art graphics, bringing a retro aesthetic to life with modern tools and techniques. Immersive and carefully designed maps are built through the Tiled map editor, offering a scalable and flexible environment for map-making. The development is heavily focused on establishing a solid technical foundation, including advanced client-server synchronization, efficient asset management, and support for a wide range of devices. We welcome contributors of all types of skills and would especially welocome pixel artists and programmers (any language, we mainly use GDScript). Join us on Discord/IRC to discuss more and get involved.
Latest releases: https://manasource.itch.io/source-of-mana Discord: https://discord.gg/QQA4QXsz | IRC: #sourceofmana
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The ultimate 256 color painting program
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A simple online pixel art editor.
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1280+ Chip Icons from all Mega Man Battle Network Games in 48x48, 96x96, 192x192, 512x512, 1024x1024.
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You are trapped in a dungeon. You have no weapons except a bear trap and dynamite... And monsters are trying to get you. So, try your best to escape them!
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A collection of start-pages that employ a simple design based on ar from Zerrow_zt.
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The game Collapsed developed for the Global Game Jam 2021
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A 2D small game that uses black holes, gravity and time dilation to fight against space invaders.
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A 2D sci-fi space trucking simulator.
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A small roguelike/adventure game to be used as a demo for Machine Learning in Unity.
Originally used as accompanying material to talks, made by Ciro Continisio and Alessia Nigretti (Unity Evangelists in EMEA).
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